Divinity: Original Sin 2 is a game of the same franchise, but not really. It’s different enough to stand on its own as an entirely new experience that doesn’t require you play the first one before diving in. The Divinity series has always been about choice and consequence, so this second installment sticks to those themes closely. It’s a top-down, isometric CRPG that might seem familiar on the surface but has so many more layers of complexity than you’d expect. How to Play: it uses turn based combat where each member in your party gets two actions per round (movement and an action). Since everything takes turns, you have time to plan out what will happen ahead of time instead of just reacting like other RPGs. If someone does something unexpected or undesirable, though? You can always teleport them somewhere else at the cost of their next turn or freeze them with magic for multiple rounds until they thaw out again – all these powerful abilities are available right from the start if you choose to unlock them by finding skill books throughout this massive world. The game’s turn-based style can be a bit confusing at first, so make sure to run through the tutorials as soon as you start playing. Difficulty: Divinity: Original Sin is not easy by any means. The game starts out simple enough and shows you how everything works with individual combat encounters where your party faces off against small groups of enemies on explorable maps. It all gets very complicated once quests take you into cities or large areas packed with NPCs that might end up attacking each other instead of just standing around looking pretty if they get caught between two warring factions (or even simply because their AI has decided that this particular NPC wants them dead). Combat scenarios quickly become more complex than running in and hacking away since every single action taken by your party and enemies can affect the situation in unexpected ways. The game is a sandbox where almost anything goes, so you have to play smart or get burned – hard. The graphics are gorgeous with plenty of detail on every map, character model, and sprite that makes up this vast world full of interesting NPCs. There’s always something new around the next bend even if it requires some ridiculous puzzle solution or powerful magic spell to access when you first encounter it since not everything is accessible right from the start (you’ll need specific skills for certain challenges). You could spend hours just exploring instead of completing quests which puts an emphasis on exploration over grinding through story missions like most other RPGs do these days. Plus there’s mods available already thanks to Steam Workshop


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